[Redbook4:153-154][19871119:2312c]{Computer
Characterisation}[19th
November 1987]
19871119:2312
[continued]
●
Years
ago (this is a new point)*, when I was first interested in
microcomputers** and their games, I hypothesised a method of
programming for variations in game-character behaviour consistent
with character
based on the circles structure of eight-spoked 'wheels' (8 being a
useful number in low-level programming). I lacked the knowledge or
ability to to take this further, and did not consider it for many
years (as far as I know) until very recently: when it occurred to me
that the attributions of Vices, Virtues and Gifts to the Circles, if
they are valid attributes,
might form the human basis for exactly such a system.*** However, I
do not think I have the interest to take this further into the
computer world at this stage.
*[Ref.
Last previous entry.]
**[Sinclair
ZX81 acquired c.1981, Sinclair Spectrum acquired c.1982, Victor
Sirius acquired 1982; but the interest was longer-standing, going
back at least as far as the Commodore Pet in about 1977.]
***[Or
A.I. or even 'consciousness'/self-consciousness? cf. the occurrence
or relative unpredictability on the Outer Circle around xP/J~
<20161218>]
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